Power level
3.6±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence233 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana3
Mana rocks7
Land ramp4
Other acceleration2
Treasure generators2
Commander Synergy+1ⓘ
Tutors2
Draw engines11
Cantrips & burst draw10
Recursion4
Value engines3
Spot removal6
Graveyard hate1
Board wipes7
Stax & hate5
Edict effects2
Protection2
Mana Acceleration+5ⓘ
Two-Color Powerhouse Lands+3ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands3
Utility lands12
Taplands4
Basic lands2
Tempo Control+12ⓘ
Combat Damage Synergy+2ⓘ
Commander Synergy+1ⓘ
Synergy pieces2
Win conditions9
Combat threats1
Drain effects2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 3.6 (Bracket 2)+Mass Land Denial→ Bracket 4
Markers
Learn more →✓
Mass land denial 1
Minimum Bracket 4
✕Game changers — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Aristocrats (Commander)4 cards
This deck generates value from sacrificing and recurring creatures.
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Stompy / Big Mana28 cards
28 high-impact creatures. Ramp into massive threats that dominate the board.
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Legends Matter13 cards
13 legendary synergies. Legends in the deck grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History1 snapshot
Grade
Power4.3→3.6-0.7
BracketB2→B4(+2)
Vectors
Velocity
57→60
+3
Consistency
55→73
+18
Interaction
59→72
+13
Efficiency
85→84
-1
Lethality
44→46
+2