this deck's a riot

viaMoxfieldUpdated 21h ago15 views

Power level

3.6±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence233 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve−10
Fast mana3
Mana rocks7
Land ramp4
Other acceleration2
Treasure generators2
Commander Synergy+1
Tutors2
Draw engines11
Cantrips & burst draw10
Recursion4
Value engines3
Spot removal6
Graveyard hate1
Board wipes7
Stax & hate5
Edict effects2
Protection2
Mana Acceleration+5
Two-Color Powerhouse Lands+3
Fetchlands1
Dual & shock lands3
Premium utility lands3
Utility lands12
Taplands4
Basic lands2
Tempo Control+12
Combat Damage Synergy+2
Commander Synergy+1
Synergy pieces2
Win conditions9
Combat threats1
Drain effects2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 3.6 (Bracket 2)+Mass Land Denial Bracket 4
Mass land denial 1
Minimum Bracket 4
Game changers — none
2-card combo — none
Extra turns — none

Themes5 total

Aristocrats (Commander)4 cards

This deck generates value from sacrificing and recurring creatures.

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Stompy / Big Mana28 cards

28 high-impact creatures. Ramp into massive threats that dominate the board.

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Legends Matter13 cards

13 legendary synergies. Legends in the deck grow stronger together.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History1 snapshot

Grade

Power4.33.6-0.7
BracketB2B4(+2)

Vectors

Velocity
5760
+3
Consistency
5573
+18
Interaction
5972
+13
Efficiency
8584
-1
Lethality
4446
+2