Jump Scare! Test

Commander
4.0±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence260 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Commander Synergy+1
Heavy Curve−10
Fast mana1
Mana rocks2
Mana dorks2
Land ramp16
Other acceleration1
Commander Synergy+2
Draw engines6
Cantrips & burst draw3
Scry & Surveil2
Recursion3
Value engines9
Synergy support1
Counterspells3
Spot removal6
Board wipes2
Stax & hate2
Protection3
Soft interaction1
Mana Acceleration+10
Two-Color Powerhouse Lands+3
Fetchlands4
Dual & shock lands2
Premium utility lands1
Utility lands7
Taplands7
Basic lands2
Combat Damage Synergy+25
2 Combo Families+20
Commander Synergy+1
Combo pieces3
Synergy pieces8
Win conditions2
Combat threats4
Token generators3
Other2

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.0 → Bracket 2

1.0 above Bracket 1 ceiling (3)

1.0 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Tokens (Commander)11 cards

This deck generates and leverages a wide board of creature tokens.

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Stompy / Big Mana19 cards

19 high-impact creatures. Ramp into massive threats that dominate the board.

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Morph15 cards

15 morph creatures. Hide key threats face-down for surprise reveals.

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Combos2 total

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History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.