Newer scoring is available for this deck.
The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.
Sign in to re-analyze, or paste the deck list again from the home page.
Commander
7.2±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence484 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana3
Mana rocks1
Mana dorks6
Land ramp2
Other acceleration5
Commander Draw Engine+18ⓘ
Tutors7
Draw engines7
Cantrips & burst draw1
Value engines1
Artifact/enchantment removal2
Spot removal5
Graveyard hate1
Stax & hate8
Protection3
Mana Acceleration+7ⓘ
Fetchlands6
Dual & shock lands3
Premium utility lands2
Utility lands3
Taplands3
Basic lands2
5 Combo(s) Detected (Consistency: 96%)+44ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces8
Synergy pieces1
Win conditions1
Sacrifice outlets1
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.2 → Bracket 4
0.2 above Bracket 3 ceiling (7)
1.8 below Bracket 5 threshold (9)
This deck has no formal Bracket 4 markers (no Game Changers, 2-card combos, MLD, or extra turns). Its power level places it here, but under a marker-only reading of WotC's bracket guidance it may fit Bracket 3.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
Enchantress13 cards
13 enchantment synergy cards. Deck rewards you for casting enchantments.
,,,,
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
,,,,