Commander
7.4±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(512 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (74% CMC 0-2)+15ⓘ
Commander Synergy (1 groups)+10ⓘ
Fast mana1
Mana rocks8
Land ramp5
Other acceleration1
Treasure generators1
Tutors3
Draw engines2
Cantrips & burst draw8
Recursion1
Value engines5
Counterspells7
Spot removal3
Stax & hate1
Protection2
Mana Acceleration (15 sources)+5ⓘ
Fetchlands2
Dual & shock lands6
Premium utility lands4
Utility lands11
Taplands2
4 Combo(s) Detected (Consistency: 81%)+36ⓘ
Combat Damage Synergy: 6 token doublers, 1 evasion enabler+25ⓘ
Commander Synergy (2 groups)+22ⓘ
Combo pieces5
Synergy pieces5
Win conditions6
Combat threats4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.4 → Bracket 4
Threats96Mana base89Speed87
0.9 above Bracket 3 ceiling (6.5)
1.1 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
+1/+1 Counters19 cards
19 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.