Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(446 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Fast mana2
Mana rocks2
Mana dorks2
Land ramp3
Other acceleration2
Treasure generators1
Commander Draw Engine (Xyris, the Writhing Storm provides card draw)+18ⓘ
Tutors1
Draw engines6
Cantrips & burst draw2
Wheels9
Value engines1
Counterspells4
Spot removal4
Stax & hate3
Protection3
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands8
Premium utility lands4
Utility lands14
Combat Damage Synergy: token swarm strategy, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 49%)+18ⓘ
Commander Synergy (2 groups)+13ⓘ
Combo pieces3
Synergy pieces4
Win conditions1
Combat threats3
Drain effects4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Threats91Consistency89Mana base88
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Group Hug12 cards
12 group hug effects. Help everyone while secretly advancing your plan.
Burn11 cards
11 damage dealers. Burn opponents down with direct damage.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.