Commander
3.4±0.85
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(198 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Land ramp17
Other acceleration1
Treasure generators1
Low Land Count (6/27)+-53ⓘ
Tutors7
Draw engines2
Cantrips & burst draw7
Recursion6
Value engines4
Protection1
Other1
Mono-Color Mana Base (no fixing needed)+96ⓘ
Mana Acceleration (19 sources)+9ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Low Land Count (6/27)+-53ⓘ
Fetchlands1
Utility lands4
Taplands1
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
1 Combo Family (1 lines, Consistency: 92%)+24ⓘ
Combo pieces2
Synergy pieces3
Win conditions6
Combat threats2
Token generators5
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.4 (Bracket 2)+Game Changers→ Bracket 3
Threats92Mana base70Speed59
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.