Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(352 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks5
Mana dorks1
Other acceleration2
Tutors4
Draw engines2
Cantrips & burst draw1
Value engines5
Spot removal2
Stax & hate1
Mono-Color Powerhouse Lands (4)+13ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands9
Taplands1
Basic lands1
Mountain+18
6 Combo(s) Detected (Consistency: 86%)+46ⓘ
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 7 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+12ⓘ
Combo pieces8
Synergy pieces10
Win conditions2
Combat threats5
Sacrifice outlets1
Drain effects3
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.5 (Bracket 3)+Mass Land Denial→ Bracket 4
Threats98Mana base75Speed56
✓
Game changers 2
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal34 cards
34 goblin creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro18 cards
18 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.