Commander
3.6±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(234 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana4
Mana rocks5
Land ramp1
Other acceleration4
Treasure generators2
Tutors4
Draw engines3
Cantrips & burst draw4
Value engines2
Spot removal1
Graveyard hate1
Board wipes2
Mana Acceleration (16 sources)+6ⓘ
Premium utility lands4
Utility lands7
Taplands1
Combat Damage Synergy: 1 extra combat, 2 haste enablers, aristocrats engine+18ⓘ
Synergy pieces2
Win conditions3
Combat threats5
Sacrifice outlets5
Drain effects3
Token generators4
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Threats85Speed61Mana base61
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
+1/+1 Counters34 cards
34 counter synergies. Grow your creatures over time for massive threats.
Artifacts Matter30 cards
30 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Aristocrats23 cards
23 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.