Commander
No commander provided3.7±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(242 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana4
Mana dorks4
Land ramp6
Other acceleration8
Treasure generators1
Draw engines9
Cantrips & burst draw3
Spot removal7
Stax & hate1
Protection2
Mana Acceleration (23 sources)+13ⓘ
Premium utility lands1
Utility lands6
Taplands1
Basic lands1
Forest+25
Combat Damage Synergy: token swarm strategy, 11 token doublers, 4 evasion enablers+25ⓘ
Synergy pieces2
Win conditions3
Combat threats17
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 3.7 (Bracket 2)+Game Changers→ Bracket 4
Speed85Consistency85Threats69
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
+1/+1 Counters26 cards
26 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.