Commander
6.0±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(405 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Mana dorks15
Land ramp2
Draw engines11
Cantrips & burst draw1
Recursion1
Value engines4
Spot removal2
Graveyard hate1
Board wipes1
Edict effects1
Mana Acceleration (17 sources)+7ⓘ
Two-Color Powerhouse Lands (2)+5ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands10
Taplands4
2 Combo Families (2 lines, Consistency: 100%)+30ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 6 tribal lords, 1 haste enabler, 5 evasion enablers, aristocrats engine+25ⓘ
Combo pieces3
Synergy pieces13
Win conditions4
Combat threats7
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats95Speed80Consistency80
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tokens (Commander)13 cards
This deck generates and leverages a wide board of creature tokens.
Elf Tribal36 cards
36 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies24 cards
24 low-cost creatures. Swarm the board and pump for lethal attacks.