Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(199 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks11
Land ramp6
Glass Cannon (high ramp, low draw)+-10ⓘ
Tutors1
Draw engines1
Recursion1
Counterspells1
Spot removal2
Artifact/enchantment removal1
Board wipes2
Stax & hate1
Protection5
Other1
Mana Acceleration (22 sources)+12ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands1
Utility lands6
Taplands1
5 Combo(s) Detected (Consistency: 37%)+30ⓘ
Combat Damage Synergy: 3 haste enablers, 1 damage multiplier+10ⓘ
Combo pieces8
Synergy pieces2
Win conditions1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.6 (Bracket 2)+Game Changers→ Bracket 3
Threats85Speed84Mana base80
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters16 cards
16 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.