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17 cantrips. Cheap spells that replace themselves for velocity.
This deck is built around equipping or enchanting the commander for commander damage.
7 storm synergies. Chain spells for exponential value.
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
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Card Changes
Added (4)
Removed (4)