Commander
7.4±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(525 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks4
Mana dorks5
Land ramp14
Other acceleration3
Treasure generators1
Tutors3
Draw engines5
Cantrips & burst draw4
Recursion5
Value engines6
Counterspells4
Spot removal1
Stax & hate1
Protection1
Mana Acceleration (28 sources)+15ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Fetchlands9
Dual & shock lands3
Utility lands7
Taplands1
4 Combo(s) Detected (Consistency: 77%)+35ⓘ
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+14ⓘ
Combo pieces7
Synergy pieces1
Win conditions1
Combat threats1
Token generators2
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
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Power level 7.4 → Bracket 4
Speed94Mana base92Threats91
0.9 above Bracket 3 ceiling (6.5)
1.1 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Lands Matter (Commander)1 cards
Commander synergizes with lands entering or leaving play.