Esper Terra // Grand Summon

Commander
7.5±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence633 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Heavy Curve−10
Fast mana3
Mana rocks2
Mana dorks4
Land ramp9
Other acceleration3
Treasure generators2
Commander Synergy+1
Tutors2
Draw engines8
Cantrips & burst draw2
Scry & Surveil2
Recursion8
Value engines5
Counterspells3
Spot removal8
Board wipes1
Stax & hate2
Edict effects1
Protection3
Mana Acceleration+9
Fetchlands10
Dual & shock lands18
Premium utility lands4
Utility lands5
Taplands2
Combat Damage Synergy+25
1 Combo Family+21
Commander Synergy+1
Combo pieces1
Synergy pieces6
Win conditions4

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5+2-card combo + Speed 89 Bracket 4

0.5 above Bracket 3 ceiling (7)

1.5 below Bracket 5 threshold (9)

Game changers 3
Minimum Bracket 3
2-card combo 1
Minimum Bracket 3
Mass land denial — none
Extra turns — none

Themes7 total

Sagas16 cards

16 sagas. Multi-chapter enchantments for incremental value.

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Go-Wide / Weenies11 cards

11 low-cost creatures. Swarm the board and pump for lethal attacks.

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Stompy / Big Mana11 cards

11 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos1 total

  • 2-card combo · 1
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History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.