Devour for Power (Commander 2011 Precon Decklist)

Commander
2.6±0.55
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence145 pts
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10
Fast mana1
1+10
Mana rocks3
2+4
2+4
2+4
Land ramp3
2G+5
1GG+1
4+1
Other acceleration1
BG+1
Tutors1
2B+7
Draw engines1
4BGU+2
Cantrips & burst draw8
U+2
BB+2
1GG+1
3U+6
3B+2
4+1
4U+3
5UU+5
Wheels1
2U+6
Recursion7
1B+4
BB+2
1GG+5
3B+2
2B/GB/G+1
4B+2
9+3
Value engines3
2UU+1
3UUB+5
5BB+1
Counterspells1
1UU+0.9
Spot removal3
3GG+0.4
4BB+0.4
6BB+0.4
Artifact/enchantment removal1
4G+0.1
Graveyard hate1
1B+3.2
Board wipes1
3+4.9
Stax & hate2
2U+2.5
2B+2.5
Edict effects5
1G+0.2
2B+0.8
1BBB+1.8
4B+0.8
5BB+2.5
Protection2
2+3.6
1GG+0.1
Other1
3B+0.2
Fetchlands1
+5
Premium utility lands1
+5
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands4
+2
+2
+2
+2
Basic lands3
+8
+8
+11
Synergy pieces16
B+1
2U+2
1UU+2
1BBB+3
3U+3
3G+2
3B+2
2UU+1
3BB+6
3BG+1
4BB+1
4BB+1
+4 more
Combat threats2
BG+1
3UUB+4
Token generators1
4B+2
Enablers1
2G+5
Other3
2GG+1
2BB+1
3BGU+1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.6 → Bracket 1
Consistency72Mana base59Threats48

1.6 above Bracket 0 ceiling (1)

0.4 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Graveyard (Commander)16 cards

This deck uses the graveyard as a primary resource.

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Aristocrats10 cards

10 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Stompy / Big Mana18 cards

18 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

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