3.3±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Low confidence(197 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks2
Land ramp2
Cantrips & burst draw2
Recursion1
Value engines3
Counterspells1
Spot removal4
Board wipes1
Protection2
Fetchlands1
Dual & shock lands8
Premium utility lands5
Utility lands5
Taplands1
Combat Damage Synergy: token swarm strategy, 5 token doublers, aristocrats engine+25ⓘ
Win conditions1
Combat threats1
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base86Interaction36Threats36
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters22 cards
22 counter synergies. Grow your creatures over time for massive threats.
Legends Matter18 cards
18 legendary synergies. Your legends grow stronger together.
Ninjutsu17 cards
17 ninja synergies. Sneak ninjas into combat for devastating triggers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.