Commander
3.1±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(175 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Mana dorks2
Land ramp7
Other acceleration2
Other1
Tutors1
Draw engines3
Cantrips & burst draw5
Recursion4
Value engines1
Other1
Spot removal11
Graveyard hate1
Board wipes4
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands6
Premium utility lands2
Utility lands8
Taplands4
Combat Damage Synergy: 4 damage multipliers+16ⓘ
Synergy pieces8
Win conditions1
Combat threats11
Drain effects2
Token generators2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Mana base75Threats72Interaction64
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Mutate17 cards
17 mutate creatures. Stack creatures for combined abilities.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.