Commander
4.7±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(326 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Tight Curve (67% CMC 0-2)+15ⓘ
Fast mana2
Mana dorks3
Land ramp1
Treasure generators1
Draw engines6
Cantrips & burst draw4
Spot removal7
Artifact/enchantment removal2
Board wipes2
Stax & hate1
Edict effects1
Protection4
Two-Color Mana Base (no fixing needed)+26ⓘ
Dual & shock lands1
Utility lands2
Taplands6
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 extra combats, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces3
Combat threats4
Sacrifice outlets1
Drain effects3
Token generators4
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.7 → Bracket 3
Threats84Interaction80Mana base75
0.2 above Bracket 2 ceiling (4.5)
1.8 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies29 cards
29 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal19 cards
19 human creatures detected. Tribal synergies can create powerful board states.
Lifegain19 cards
19 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.