Aragorn, Company Leader

3.3±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(186 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+31
Dual & shock lands1
Premium utility lands2
Basic lands2
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, aristocrats engine+25
2 Combo(s) Detected (Consistency: 45%)+21
Synergy pieces1
Combat threats1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.3 → Bracket 2
Threats82Mana base75Interaction48

0.3 above Bracket 1 ceiling (3)

1.2 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

+1/+1 Counters48 cards

48 counter synergies. Grow your creatures over time for massive threats.

Go-Wide / Weenies20 cards

20 low-cost creatures. Swarm the board and pump for lethal attacks.

Legends Matter13 cards

13 legendary synergies. Your legends grow stronger together.

Combos2 total