Commander
4.6±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(313 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (37% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks1
Land ramp9
Other acceleration2
Treasure generators4
Draw engines5
Cantrips & burst draw6
Recursion3
Spot removal2
Board wipes3
Stax & hate1
Mana Acceleration (15 sources)+5ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands7
Taplands10
Combat Damage Synergy: token swarm strategy, 5 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces3
Win conditions5
Combat threats4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 3
Consistency86Mana base81Speed80
0.1 above Bracket 2 ceiling (4.5)
1.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Chaos12 cards
12 chaos effects. Embrace randomness with coin flips and dice rolls.
Impulse Draw12 cards
12 impulse draw effects. Exile and play cards from the top of your library.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.