Commander
No commander provided3.1±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(176 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks4
Land ramp4
Other acceleration1
Treasure generators3
Low Land Count (29/30)+-3ⓘ
Draw engines1
Cantrips & burst draw3
Recursion2
Spot removal6
Stax & hate3
Protection1
Mana Acceleration (12 sources)+2ⓘ
Low Land Count (29/30)+-3ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands1
Utility lands5
Taplands2
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine, 2 damage multipliers+24ⓘ
Synergy pieces1
Win conditions4
Combat threats4
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Mana base55Threats48Speed47
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Dinosaur Tribal28 cards
28 dinosaur creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.