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HomeExplore decksCommanders
WUR

Arthur, Marigold Knight

viapasted list·16 views·29 days ago

Power level

4.1±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence267 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana2
Mana rocks8
Land ramp3
Other acceleration1
Treasure generators2
Minor treasure1
Other acceleration1
Tutors2
Draw engines5
Cantrips & burst draw13
Scry & Surveil3
Recursion2
Value engines4
Synergy support1
Counterspells1
Artifact/enchantment removal2
Spot removal9
Board wipes3
Stax & hate2
Protection1
Soft interaction1
Mana Acceleration+3ⓘ
Premium utility lands3
Taplands3
Basic lands3
Combat Damage Synergy+25ⓘ
Synergy pieces7
Combat threats12
Enablers1
Alternate win strategies1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.1 (Bracket 2)+Game Changers 1→ Bracket 3
Markers
Learn more →
✓
Game Changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

Stompy / Big ManaCore (17 cards)

17 high-impact creatures. Ramp into massive threats that dominate the board.

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Blink/FlickerCore (11 cards)

11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Legends MatterCore (11 cards)

11 legendary synergies. Legends in the deck grow stronger together.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History1 snapshot

Grade

Power4.0→4.1+0.1
BracketB3→B3

Vectors

Velocity
43→47
+4
Consistency
83→81
-2
Interaction
70→68
-2
Efficiency
47→47
—
Lethality
80→82
+2