Slimefoot, the Stowaway

Commander
5.7±0.35
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence397 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana3
1+10
3+4
2BG+3
Mana dorks5
G+2
1G+3
BG+2
XGG+1
3G2G+5
Land ramp3
2G+5
2G+5
2G+3
Other acceleration1
3G+1
Tutors3
B+8
XGG+2
XGGG+7
Draw engines4
1+8
2+4
2BG+2
3BG+5
Cantrips & burst draw4
1G+2
1B+1
2B+2
2G+2
Scry & Surveil1
B+3
Recursion3
1BG+2
2G+2
2B+2
Value engines3
2G+2
1BG+2
3G+1
Spot removal7
B+4.9
B+0.8
BG+6.4
BG+3.6
1B+0.8
1BG+0.4
2BG+0.9
Graveyard hate3
BG+3.2
GG+3.2
2BG+0.8
Board wipes2
2BG+1
3BB+1.6
Two-Color Mana Base (no fixing needed)+7
Fetchlands2
+5
+5
Dual & shock lands2
+4
+4
Premium utility lands1
+5
Utility lands3
2G+2
+2
+2
Taplands7
B/G+2
+3
+2
+2
+2
+2
+2
Basic lands2
+10
+8
3 Combo Families (3 lines, Consistency: 83%)+32
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25
Combo pieces4
3+6
2G+6
3G+11
4G+12
Synergy pieces33
B+4
B+2
G+2
1B+5
BG+4
BG+4
GG+4
1G+4
1G+4
1B+2
1G+2
BG+2
+21 more
Combat threats2
1G+2
3B+8
Sacrifice outlets3
1B+2
2B+4
1BG+2
Drain effects2
2B+3
5B+2
Reanimation1
2B+3

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7 → Bracket 3
Threats99Mana base69Consistency57

0.7 above Bracket 2 ceiling (5)

1.3 below Bracket 4 threshold (7)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Tokens (Commander)31 cards

This deck generates and leverages a wide board of creature tokens.

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Aristocrats22 cards

22 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Lifegain11 cards

11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Combos3 total

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