Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(347 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mana dorks8
Land ramp3
Other acceleration1
Tutors2
Draw engines12
Cantrips & burst draw2
Recursion1
Value engines2
Spot removal7
Artifact/enchantment removal1
Board wipes2
Stax & hate5
Protection5
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands2
Utility lands5
Taplands7
Combat Damage Synergy: token swarm strategy, 5 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Interaction87Mana base84Consistency79
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Go-Wide / Weenies23 cards
23 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal15 cards
15 human creatures detected. Tribal synergies can create powerful board states.
Enchantress12 cards
12 enchantment synergy cards. Deck rewards you for casting enchantments.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.