Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(454 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (35% CMC 5+)+-10ⓘ
Fast mana5
Mana rocks13
Other acceleration3
Extra turns redundancy (3 effects)+6ⓘ
Tutors1
Draw engines7
Cantrips & burst draw8
Recursion1
Value engines4
Counterspells9
Spot removal2
Board wipes1
Mana Acceleration (22 sources)+12ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands5
Premium utility lands2
Utility lands4
2 Combo(s) Detected (Consistency: 55%)+23ⓘ
Combat Damage Synergy: token swarm strategy, aristocrats engine+22ⓘ
3 extra turn effects (strong tempo)+15ⓘ
Tempo Control (lockout lethality)+8.4ⓘ
Combo pieces4
Synergy pieces4
Win conditions5
Sacrifice outlets1
Extra turns1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.0 (Bracket 3)+Extra Turns→ Bracket 4
Threats94Consistency89Speed82
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Game changers 3
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Extra turns (3)
✕Mass land denial — none
✕2-card combo — none
Themes7 total
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Spellslinger7 cards
7 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Counter Control7 cards
7 counterspells. Control the stack and protect your win conditions.