Commander
4.6±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence310 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana7
Mana dorks2
Land ramp4
Other acceleration1
Tutors7
Draw engines5
Cantrips & burst draw1
Scry & Surveil1
Recursion2
Value engines3
Synergy support1
Control Strategy+30ⓘ
Spot removal14
Board wipes7
Stax & hate3
Protection1
Two-Color Powerhouse Lands+14ⓘ
Two-Color Mana Base+2ⓘ
Mana Acceleration+1ⓘ
Dual & shock lands2
Utility lands3
Taplands2
Basic lands2
Combat Damage Synergy+7ⓘ
Synergy pieces3
Combat threats7
Sacrifice outlets4
Drain effects3
Token generators3
Reanimation1
Damage multipliers1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.6 (Bracket 2)+Game Changers 3→ Bracket 3
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
-1/-1 Counters22 cards
22 -1/-1 counter cards. Weaken and wither opponent creatures.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History6 snapshots
Grade
Power4.6→4.6—
BracketB3→B3
Vectors
Velocity
75→75
—
Consistency
74→74
—
Interaction
73→72
-1
Efficiency
69→69
—
Lethality
67→61
-6
Card Changes
Added (2)
Removed (2)
Grade
Power3.3→4.6+1.3
BracketB3→B3
Vectors
Velocity
67→75
+8
Consistency
67→74
+7
Interaction
74→73
-1
Efficiency
57→69
+12
Lethality
66→67
+1
Card Changes
Added (6)
Removed (4)
Grade
Power3.3→3.3—
BracketB3→B3
Vectors
Velocity
69→67
-2
Consistency
67→67
—
Interaction
74→74
—
Efficiency
58→57
-1
Lethality
73→66
-7
Card Changes
Removed (2)
Grade
Power3.3→3.3—
BracketB3→B3
Vectors
Velocity
69→69
—
Consistency
62→67
+5
Interaction
74→74
—
Efficiency
58→58
—
Lethality
74→73
-1
Card Changes
Added (1)
Removed (1)
Grade
Power3.3→3.3—
BracketB3→B3
Vectors
Velocity
77→69
-8
Consistency
58→62
+4
Interaction
75→74
-1
Efficiency
58→58
—
Lethality
74→74
—
Card Changes
Added (1)
Removed (1)
Grade
Power3.2→3.3+0.1
BracketB3→B3
Vectors
Velocity
77→77
—
Consistency
35→58
+23
Interaction
75→75
—
Efficiency
60→58
-2
Lethality
74→74
—
Card Changes
Added (2)