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HomeExplore decksCommanders
WB

Life Drain and Life Gain

viaMoxfieldMoxfield·13 views·8h ago

Power level

4.4±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence296 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana5
Mana rocks6
Other acceleration1
Tutors1
Draw engines4
Cantrips & burst draw2
Recursion6
Value engines7
Synergy support3
Spot removal7
Board wipes2
Stax & hate2
Protection4
Soft interaction1
Two-Color Mana Base+21ⓘ
Dual & shock lands1
Utility lands1
Taplands4
Basic lands2
Combat Damage Synergy+14ⓘ
Combo pieces1
Synergy pieces6
Win conditions8
Combat threats8
Drain effects10
Token generators1
Group slug1
Enablers3
Other4

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.4 → Bracket 2

1.4 above Bracket 1 ceiling (3)

0.6 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes5 total

LifegainCore (42 cards)

42 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

,,,,
Stompy / Big ManaCore (14 cards)

14 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,
LifedrainCore (14 cards)

14 lifedrain effects. Drain opponents' life while gaining life.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History10 snapshots

Grade

Power4.4→4.4—
BracketB2→B2

Vectors

Velocity
52→52
—
Consistency
66→69
+3
Interaction
42→41
-1
Efficiency
69→69
—
Lethality
93→93
—

Card Changes

Added (1)

Removed (1)

Grade

Power4.4→4.4—
BracketB2→B2

Card Changes

Removed (1)

Grade

Power4.4→4.4—
BracketB2→B2

Vectors

Velocity
52→52
—
Consistency
67→66
-1
Interaction
42→42
—
Efficiency
69→69
—
Lethality
93→93
—

Card Changes

Removed (1)

Grade

Power4.4→4.4—
BracketB2→B2

Vectors

Velocity
52→52
—
Consistency
67→67
—
Interaction
43→42
-1
Efficiency
69→69
—
Lethality
93→93
—

Card Changes

Added (1)

Removed (1)

Grade

Power4.3→4.4+0.1
BracketB2→B2

Vectors

Velocity
52→52
—
Consistency
68→67
-1
Interaction
38→43
+5
Efficiency
69→69
—
Lethality
92→93
+1

Card Changes

Added (1)

Removed (1)

Grade

Power4.3→4.3—
BracketB2→B2

Card Changes

Added (3)

Removed (1)

Grade

Power4.3→4.3—
BracketB2→B2

Vectors

Velocity
57→52
-5
Consistency
64→68
+4
Interaction
38→38
—
Efficiency
69→69
—
Lethality
92→92
—

Card Changes

Added (2)

Removed (1)

Grade

Power4.2→4.3+0.1
BracketB2→B2

Vectors

Velocity
57→57
—
Consistency
62→64
+2
Interaction
35→38
+3
Efficiency
69→69
—
Lethality
91→92
+1

Card Changes

Added (1)

Removed (1)

Grade

Power4.2→4.2—
BracketB2→B2

Card Changes

Added (5)

Grade

Power4.3→4.2-0.1
BracketB2→B2

Vectors

Velocity
56→57
+1
Consistency
57→62
+5
Interaction
35→35
—
Efficiency
69→69
—
Lethality
93→91
-2

Card Changes

Added (2)

Removed (2)