Commander
3.8±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(234 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks3
Other acceleration1
Treasure generators5
Draw engines2
Cantrips & burst draw3
Value engines3
Counterspells1
Spot removal9
Board wipes1
Stax & hate1
Protection1
Mono-Color Mana Base (no fixing needed)+33ⓘ
Basic lands1
Mountain+37
1 Combo(s) Detected (Consistency: 30%)+16ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine, 1 damage multiplier+14ⓘ
Combo pieces2
Synergy pieces8
Win conditions2
Combat threats1
Drain effects1
Token generators1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats80Mana base70Speed59
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Burn30 cards
30 damage dealers. Burn opponents down with direct damage.
Spellslinger15 cards
15 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.