Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(413 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks1
Mana dorks8
Land ramp4
Other acceleration2
Treasure generators1
Tutors4
Draw engines7
Cantrips & burst draw1
Recursion3
Value engines3
Spot removal6
Board wipes2
Stax & hate2
Protection3
Mana Acceleration (20 sources)+10ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands1
Utility lands15
Taplands2
Combat Damage Synergy: token package, 1 token doubler, aristocrats engine+16ⓘ
Synergy pieces4
Sacrifice outlets5
Drain effects2
Token generators5
Reanimation4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Mana base88Speed86Threats85
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies23 cards
23 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats22 cards
22 sacrifice/death synergies. Drains opponents while generating value from deaths.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.