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HomeExplore decksCommanders
WUG

Helg-drazi 🐙

viaMoxfieldMoxfield·0 views·2h ago

Power level

3.6±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence227 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana2
Mana rocks1
Mana dorks3
Land ramp6
Other acceleration2
Other acceleration1
Commander Draw Engine+18ⓘ
Commander Synergy+1ⓘ
Tutors1
Draw engines11
Cantrips & burst draw3
Scry & Surveil1
Recursion8
Value engines5
Counterspells2
Artifact/enchantment removal2
Spot removal8
Graveyard hate1
Board wipes2
Stax & hate1
Protection3
Mana Acceleration+4ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands2
Utility lands5
Taplands9
Basic lands3
Combat Damage Synergy+25ⓘ
Combo pieces1
Synergy pieces4
Win conditions2
Combat threats10
Sacrifice outlets2
Token generators7
Other4

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.6 → Bracket 2

0.6 above Bracket 1 ceiling (3)

1.4 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

Stompy / Big ManaCore (36 cards)

36 high-impact creatures. Ramp into massive threats that dominate the board.

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Blink/FlickerCore (12 cards)

12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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VoltronSupporting (12 cards)

This deck equips or enchants the commander to deal commander damage.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.