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Commander
9.1±0.3
Fringe cEDH
Near-optimal construction. High card-for-card quality with interaction ready from the start.
High confidence644 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Synergy+21ⓘ
Tight Curve+15ⓘ
Fast mana5
Mana rocks5
Mana dorks13
Tutors10
Draw engines3
Cantrips & burst draw4
Wheels1
Value engines1
Counterspells12
Artifact/enchantment removal1
Spot removal6
Board wipes1
Protection3
Mana Acceleration+13ⓘ
Dual & shock lands5
Premium utility lands7
Utility lands6
Taplands3
Basic lands2
4 Combo(s) Detected (Consistency: 86%)+37ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine+23ⓘ
Combo Commander+15ⓘ
Combo pieces8
Synergy pieces1
Win conditions1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.1 → Bracket 5
0.1 above Bracket 4 ceiling (9)
This deck has no formal Bracket 4 markers (no 4+ Game Changers, MLD, infinite turns, or early 2-card combo). Its power level places it here — under a marker-only reading of WotC's bracket guidance it may fit Bracket 4.
Markers
Learn more →✓
Game changers 4
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
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Counter Control13 cards
13 counterspells. Control the stack and protect your win conditions.
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Elf Tribal9 cards
9 elf creatures detected. Tribal synergies can create powerful board states.
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