Commander
3.2±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(188 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks3
Mana dorks1
Land ramp6
Other acceleration4
Tutors4
Draw engines6
Cantrips & burst draw4
Recursion5
Value engines2
Other1
Spot removal8
Graveyard hate1
Board wipes2
Stax & hate1
Mana Acceleration (15 sources)+5ⓘ
Dual & shock lands7
Premium utility lands3
Utility lands4
Taplands1
Combat Damage Synergy: token package, 1 evasion enabler+7ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces5
Combat threats9
Sacrifice outlets1
Token generators2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Mana base80Interaction67Consistency65
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Shaman Tribal8 cards
8 shaman creatures detected. Tribal synergies can create powerful board states.
Toughness Matters5 cards
5 toughness-matters cards. Deal damage based on toughness instead of power.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.