Newer scoring is available for this deck.
The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.
Sign in to re-analyze, or paste the deck list again from the home page.
Commander
No commander provided3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence257 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Other acceleration1
Treasure generators3
Low Land Count−3ⓘ
Tutors1
Draw engines1
Recursion3
Value engines1
Spot removal2
Board wipes9
Low Land Count−3ⓘ
Basic lands1
Combat Damage Synergy: token swarm strategy, 5 haste enablers, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces1
Win conditions5
Combat threats8
Sacrifice outlets2
Drain effects2
Token generators19
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.9 → Bracket 2
0.9 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Goblin Tribal30 cards
30 goblin creatures detected. Tribal synergies can create powerful board states.
,,,,
Token Strategy28 cards
28 token producers. Go-wide strategies can overwhelm opponents with numbers.
,,,,
Haste Matters16 cards
16 haste enablers. Attack immediately for explosive damage.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.