Commander
2.7±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(148 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana1
Land ramp1
Tutors2
Draw engines1
Cantrips & burst draw1
Recursion3
Spot removal6
Graveyard hate3
Board wipes2
Edict effects1
Two-Color Mana Base (no fixing needed)+31ⓘ
Utility lands2
Taplands5
Synergy pieces4
Token generators1
Reanimation1
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Mana base75Interaction46Threats22
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Graveyard/Reanimator30 cards
30 graveyard synergies. Use your graveyard as a second hand.
Zombie Tribal11 cards
11 zombie creatures detected. Tribal synergies can create powerful board states.
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.