Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(438 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Mana dorks1
Land ramp9
Other acceleration1
Treasure generators2
Tutors1
Draw engines5
Cantrips & burst draw7
Recursion13
Value engines7
Spot removal9
Board wipes2
Stax & hate1
Protection1
Mana Acceleration (14 sources)+4ⓘ
Fetchlands3
Dual & shock lands6
Premium utility lands2
Utility lands6
Taplands5
4 Combo(s) Detected (Consistency: 47%)+29ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
Combo pieces7
Synergy pieces9
Win conditions4
Combat threats3
Drain effects1
Reanimation3
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats96Mana base87Consistency84
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Graveyard/Reanimator23 cards
23 graveyard synergies. Use your graveyard as a second hand.
Mill22 cards
22 mill effects. Empty opponent libraries or fuel your graveyard.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.