Commander
No commander provided3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(254 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Mana dorks1
Land ramp8
Treasure generators1
Draw engines3
Cantrips & burst draw10
Scry & Surveil1
Recursion13
Value engines5
Spot removal6
Graveyard hate1
Board wipes1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands2
Utility lands8
Taplands7
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Win conditions1
Combat threats2
Sacrifice outlets3
Drain effects2
Token generators4
Reanimation6
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Consistency81Mana base81Threats68
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Graveyard/Reanimator25 cards
25 graveyard synergies. Use your graveyard as a second hand.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Mill14 cards
14 mill effects. Empty opponent libraries or fuel your graveyard.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.