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HomeExplore decksCommanders

Graveyard/Reanimator Deck

viapasted list·Updated 46 days ago·8 views·

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Power level

3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence254 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana1
Mana rocks2
Mana dorks1
Land ramp8
Treasure generators1
Draw engines3
Cantrips & burst draw10
Scry & Surveil1
Recursion13
Value engines5
Spot removal6
Graveyard hate1
Board wipes1
Mana Acceleration+2ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands2
Utility lands8
Taplands7
Basic lands3
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Win conditions1
Combat threats2
Sacrifice outlets3
Drain effects2
Token generators4
Reanimation6
Other1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.8 → Bracket 2

0.8 above Bracket 1 ceiling (3)

1.2 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Graveyard/Reanimator25 cards

25 graveyard synergies. Use your graveyard as a second hand.

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Stompy / Big Mana15 cards

15 high-impact creatures. Ramp into massive threats that dominate the board.

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Mill14 cards

14 mill effects. Empty opponent libraries or fuel your graveyard.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.