Commander
3.7±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence244 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks3
Land ramp6
Other acceleration3
Treasure generators1
Draw engines6
Cantrips & burst draw3
Recursion2
Value engines10
Spot removal8
Board wipes2
Stax & hate1
Protection6
Mana Acceleration (16 sources)+6ⓘ
Two-Color Mana Base (no fixing needed)+6ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Dual & shock lands3
+5
+4
+4
Premium utility lands1
+5
Utility lands7
+4
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands2
+12
+12
Combat Damage Synergy: token swarm strategy, 6 token doublers, 4 evasion enablers, 1 damage multiplier+25ⓘ
Synergy pieces7
Win conditions2
Combat threats14
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Threats83Mana base75Interaction58
0.7 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters30 cards
30 counter synergies. Grow your creatures over time for massive threats.
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Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
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Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.