Commander
3.7±0.4
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(235 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks4
Other acceleration4
Tutors1
Draw engines6
Cantrips & burst draw6
Recursion3
Other2
Spot removal12
Board wipes3
Stax & hate1
Protection6
Other1
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, 1 damage multiplier+12ⓘ
Synergy pieces1
Combat threats5
Sacrifice outlets1
Drain effects3
Token generators3
Reanimation2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Interaction69Mana base64Speed58
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Voltron18 cards
18 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.