Commander
1.4±0.5
Pile
Minimal strategic cohesion. Card quality and mana base suggest a first build or heavily budget-constrained list.
Medium confidence(44 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Mana dorks2
Low Land Count (0/35)+-88ⓘ
Draw engines2
Protection1
Two-Color Mana Base (no fixing needed)+163ⓘ
Low Land Count (0/35)+-88ⓘ
Combat Damage Synergy: 2 evasion enablers, aristocrats engine+14ⓘ
Synergy pieces2
Drain effects1
Token generators2
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 1.4 → Bracket 1
Mana base75Threats37Speed16
0.4 above Bracket 0 ceiling (1)
1.6 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.