Commander
5.2±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence342 pts
Estimated win turn
T6best
T8typical
T9+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana2
Mana rocks2
Mana dorks9
Other acceleration1
Commander Synergy+1ⓘ
Tutors7
Draw engines3
Cantrips & burst draw3
Recursion1
Value engines9
Synergy support1
Spot removal14
Board wipes1
Mana Acceleration+2ⓘ
Dual & shock lands4
Premium utility lands3
Utility lands7
Basic lands2
1 Combo Family+24ⓘ
Combat Damage Synergy+17ⓘ
Commander Synergy+1ⓘ
Combo pieces1
Synergy pieces4
Win conditions1
Combat threats6
Drain effects4
Damage multipliers1
Alternate win strategies1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2+2-card combo 1→ Bracket 3
0.2 above Bracket 2 ceiling (5)
1.8 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✓
2-card combo 1
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Infect13 cards
13 infect/poison cards. Win with 10 poison counters instead of 40 damage.
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Elf Tribal27 cards
27 elf creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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