Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(217 pts)
Estimated win turn
T9best
T10typical
T11+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks3
Land ramp1
Treasure generators1
Tutors3
Draw engines2
Cantrips & burst draw3
Recursion10
Value engines4
Spot removal3
Protection2
Fetchlands1
Dual & shock lands6
Premium utility lands3
Utility lands3
Taplands7
Combat Damage Synergy: token package, 2 haste enablers, 3 evasion enablers, 4 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 71%)+21ⓘ
Combo pieces2
Synergy pieces15
Win conditions1
Combat threats5
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Threats93Mana base81Consistency48
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Graveyard/Reanimator23 cards
23 graveyard synergies. Use your graveyard as a second hand.
Stompy / Big Mana20 cards
20 high-impact creatures. Ramp into massive threats that dominate the board.
Reanimator18 cards
18 reanimation effects. Cheat big creatures into play from the graveyard.