Terra, Herald of Hope

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Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence486 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana1
Mana rocks7
Land ramp2
Treasure generators7
Tutors1
Draw engines8
Cantrips & burst draw4
Scry & Surveil1
Recursion6
Value engines3
Spot removal6
Graveyard hate1
Board wipes2
Stax & hate4
Protection3
Fetchlands3
Dual & shock lands9
Premium utility lands5
Utility lands4
Taplands3
Basic lands3
4 Combo(s) Detected (Consistency: 53%)+30
Combat Damage Synergy: token package, 2 extra combats, 2 haste enablers, 2 evasion enablers, aristocrats engine, 3 damage multipliers+25
Combo pieces6
Synergy pieces12
Win conditions2
Combat threats2
Token generators1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.0 → Bracket 4

Right at the Bracket 4 threshold

2.0 below Bracket 5 threshold (9)

Game changers 1
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Aristocrats21 cards

21 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Human Tribal14 cards

14 human creatures detected. Tribal synergies can create powerful board states.

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Legends Matter14 cards

14 legendary synergies. Your legends grow stronger together.

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Combos4 total

  • 2-card combo · 1
  • +
  • 3-card combos · 3
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