Commander
4.6±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence314 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana5
Mana rocks2
Land ramp4
Other acceleration1
Tutors4
Draw engines2
Cantrips & burst draw5
Recursion6
Value engines8
Spot removal5
Board wipes3
Protection7
Mono-Color Powerhouse Lands+25ⓘ
Mana Acceleration+1ⓘ
Premium utility lands2
Utility lands12
Taplands1
Basic lands1
Combat Damage Synergy+8ⓘ
Synergy pieces13
Win conditions3
Combat threats2
Sacrifice outlets2
Drain effects3
Token generators4
Clone effects1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 4.6 (Bracket 2)+Game Changers 4→ Bracket 4
Markers
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Game changers 4
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
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+1/+1 Counters9 cards
9 counter synergies. Grow creatures over time for massive threats.
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Voltron (Commander)24 cards
This deck equips or enchants the commander to deal commander damage.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.