Commander
4.5±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(303 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (38% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks5
Other acceleration1
Treasure generators2
Draw engines2
Cantrips & burst draw8
Recursion3
Value engines3
Other2
Counterspells1
Spot removal7
Graveyard hate1
Board wipes3
Stax & hate2
Other2
Fetchlands2
Dual & shock lands5
Premium utility lands2
Utility lands5
Combat Damage Synergy: 1 extra combat, 2 haste enablers, 1 evasion enabler, aristocrats engine+21ⓘ
Synergy pieces12
Win conditions1
Combat threats5
Sacrifice outlets1
Drain effects2
Token generators1
Reanimation4
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 3
Threats92Mana base80Interaction57
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.