Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(406 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana dorks2
Other acceleration3
Treasure generators1
Tutors3
Draw engines5
Cantrips & burst draw5
Recursion6
Value engines6
Counterspells4
Spot removal10
Graveyard hate3
Board wipes2
Protection3
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands2
Utility lands12
Taplands5
2 Combo(s) Detected (Consistency: 79%)+26ⓘ
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Combo pieces4
Synergy pieces8
Win conditions1
Combat threats1
Sacrifice outlets3
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats86Mana base85Interaction84
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats20 cards
20 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Mill13 cards
13 mill effects. Empty opponent libraries or fuel your graveyard.