Commander
3.3±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(199 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks5
Mana dorks1
Land ramp5
Other acceleration1
Treasure generators7
Other4
Tutors3
Draw engines6
Cantrips & burst draw2
Recursion9
+1
Value engines4
Counterspells2
Spot removal5
Board wipes2
Protection1
Mana Acceleration (14 sources)+4ⓘ
Fetchlands1
+5
Premium utility lands14
+6
+6
+5
+5
+5
+5
+5
+5
+5
+5
+5
+5
Utility lands5
+2
+2
+2
+2
+2
Basic lands5
+6
+2
+6
+2
+2
Other1
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces6
Win conditions3
Combat threats10
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base89Speed78Threats63
0.3 above Bracket 1 ceiling (3)
1.7 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Dragon Tribal28 cards
28 dragon creatures detected. Tribal synergies can create powerful board states.
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Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
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Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.