Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(257 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (50% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks3
Land ramp6
Other acceleration1
Tutors2
Draw engines4
Cantrips & burst draw3
Recursion1
Counterspells1
Spot removal6
Artifact/enchantment removal1
Graveyard hate1
Protection2
Mana Acceleration (15 sources)+5ⓘ
Fetchlands1
Dual & shock lands9
Premium utility lands4
Utility lands7
Taplands5
Combat Damage Synergy: 2 token doublers, 2 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces9
Win conditions2
Combat threats1
Token generators1
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.9 (Bracket 2)+Game Changers→ Bracket 3
Mana base89Threats80Consistency45
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Elemental Tribal29 cards
29 elemental creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana23 cards
23 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.