Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(417 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks5
Mana dorks1
Other acceleration5
Commander Draw Engine (Sai, Master Thopterist provides card draw)+18ⓘ
Tutors1
Draw engines8
Cantrips & burst draw5
Recursion3
Value engines6
Counterspells4
Graveyard hate2
Board wipes1
Stax & hate1
Protection4
Mono-Color Mana Base (no fixing needed)+30ⓘ
Mana Acceleration (14 sources)+4ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Utility lands5
Basic lands1
Island+25
1 Combo(s) Detected (Consistency: 55%)+19ⓘ
Combat Damage Synergy: token package, 2 evasion enablers+10ⓘ
Combo pieces5
Synergy pieces4
Win conditions1
Combat threats1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Consistency88Threats85Speed83
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Artifacts Matter21 cards
21 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Cheerios16 cards
16 cheerios cards. Cast many 0-cost artifacts/equipment with draw engines to storm off.
Storm15 cards
15 storm synergies. Chain spells for exponential value.