Commander
No commander provided6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(470 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks7
Land ramp1
Other acceleration1
Treasure generators1
Draw engines5
Cantrips & burst draw7
Wheels1
Recursion3
Value engines4
Counterspells4
Spot removal8
Board wipes2
Protection5
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
Dual & shock lands13
Premium utility lands3
Utility lands6
2 Combo(s) Detected (Consistency: 34%)+20ⓘ
Combat Damage Synergy: token package, 2 evasion enablers, 2 damage multipliers+19ⓘ
Combo pieces5
Win conditions1
Combat threats3
Drain effects2
Token generators3
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Mana base92Threats89Interaction86
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Storm11 cards
11 storm synergies. Chain spells for exponential value.
Spellslinger10 cards
10 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.