Garth One-Eye

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Commander
5.6±0.8
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Low confidence397 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve+8
Fast mana6
Mana dorks1
Tutors4
Draw engines3
Wheels2
Value engines2
Counterspells1
Artifact/enchantment removal1
Spot removal2
Board wipes2
Stax & hate2
Protection1
Fetchlands10
Dual & shock lands10
Premium utility lands1
Utility lands1
Basic lands5
Combat Damage Synergy: 1 haste enabler+2
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.6 → Bracket 4
Game changers 11
Minimum Bracket 4
Mass land denial — none
2-card combo — none
Extra turns — none

Themes1 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana6 cards

6 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.